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Human Computer Interaction

Table of Contents
RIDDLES FOR THE INFORMATION AGE, ROLE OF HCI
DEFINITION OF HCI, REASONS OF NON-BRIGHT ASPECTS, SOFTWARE APARTHEID
AN INDUSTRY IN DENIAL, SUCCESS CRITERIA IN THE NEW ECONOMY
GOALS & EVOLUTION OF HUMAN COMPUTER INTERACTION
DISCIPLINE OF HUMAN COMPUTER INTERACTION
COGNITIVE FRAMEWORKS: MODES OF COGNITION, HUMAN PROCESSOR MODEL, GOMS
HUMAN INPUT-OUTPUT CHANNELS, VISUAL PERCEPTION
COLOR THEORY, STEREOPSIS, READING, HEARING, TOUCH, MOVEMENT
COGNITIVE PROCESS: ATTENTION, MEMORY, REVISED MEMORY MODEL
COGNITIVE PROCESSES: LEARNING, READING, SPEAKING, LISTENING, PROBLEM SOLVING, PLANNING, REASONING, DECISION-MAKING
THE PSYCHOLOGY OF ACTIONS: MENTAL MODEL, ERRORS
DESIGN PRINCIPLES:
THE COMPUTER: INPUT DEVICES, TEXT ENTRY DEVICES, POSITIONING, POINTING AND DRAWING
INTERACTION: THE TERMS OF INTERACTION, DONALD NORMAN’S MODEL
INTERACTION PARADIGMS: THE WIMP INTERFACES, INTERACTION PARADIGMS
HCI PROCESS AND MODELS
HCI PROCESS AND METHODOLOGIES: LIFECYCLE MODELS IN HCI
GOAL-DIRECTED DESIGN METHODOLOGIES: A PROCESS OVERVIEW, TYPES OF USERS
USER RESEARCH: TYPES OF QUALITATIVE RESEARCH, ETHNOGRAPHIC INTERVIEWS
USER-CENTERED APPROACH, ETHNOGRAPHY FRAMEWORK
USER RESEARCH IN DEPTH
USER MODELING: PERSONAS, GOALS, CONSTRUCTING PERSONAS
REQUIREMENTS: NARRATIVE AS A DESIGN TOOL, ENVISIONING SOLUTIONS WITH PERSONA-BASED DESIGN
FRAMEWORK AND REFINEMENTS: DEFINING THE INTERACTION FRAMEWORK, PROTOTYPING
DESIGN SYNTHESIS: INTERACTION DESIGN PRINCIPLES, PATTERNS, IMPERATIVES
BEHAVIOR & FORM: SOFTWARE POSTURE, POSTURES FOR THE DESKTOP
POSTURES FOR THE WEB, WEB PORTALS, POSTURES FOR OTHER PLATFORMS, FLOW AND TRANSPARENCY, ORCHESTRATION
BEHAVIOR & FORM: ELIMINATING EXCISE, NAVIGATION AND INFLECTION
EVALUATION PARADIGMS AND TECHNIQUES
DECIDE: A FRAMEWORK TO GUIDE EVALUATION
EVALUATION
EVALUATION: SCENE FROM A MALL, WEB NAVIGATION
EVALUATION: TRY THE TRUNK TEST
EVALUATION – PART VI
THE RELATIONSHIP BETWEEN EVALUATION AND USABILITY
BEHAVIOR & FORM: UNDERSTANDING UNDO, TYPES AND VARIANTS, INCREMENTAL AND PROCEDURAL ACTIONS
UNIFIED DOCUMENT MANAGEMENT, CREATING A MILESTONE COPY OF THE DOCUMENT
DESIGNING LOOK AND FEEL, PRINCIPLES OF VISUAL INTERFACE DESIGN
PRINCIPLES OF VISUAL INFORMATION DESIGN, USE OF TEXT AND COLOR IN VISUAL INTERFACES
OBSERVING USER: WHAT AND WHEN HOW TO OBSERVE, DATA COLLECTION
ASKING USERS: INTERVIEWS, QUESTIONNAIRES, WALKTHROUGHS
COMMUNICATING USERS: ELIMINATING ERRORS, POSITIVE FEEDBACK, NOTIFYING AND CONFIRMING
INFORMATION RETRIEVAL: AUDIBLE FEEDBACK, OTHER COMMUNICATION WITH USERS, IMPROVING DATA RETRIEVAL
EMERGING PARADIGMS, ACCESSIBILITY
WEARABLE COMPUTING, TANGIBLE BITS, ATTENTIVE ENVIRONMENTS

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