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Introduction to Programming

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CS201 ­ Introduction to Programming
Lecture Handout
Introduction to Programming
Lecture No. 31
Reading Material
Deitel & Deitel - C++ How to Program
Chapter 8
8.2, 8.3, 8.4, 8.6, 8.7
Lecture Overview
What is Operator Overloading and Why is it Required
Where is it Relevant to Apply
Operators to Overload
Restrictions on Operator Overloading
Examples of Operator Overloading
Non-member Operator Functions
Example Program 1
Example Program 2
Lecture Overview
The topic of this lecture is Operator Overloading. In previous lectures, we discussed
about it a bit while discussing about references. So we will see in detail what is operator
overloading, how to overload operators, where it is relevant to apply and what are the
restrictions on it.
What is Operator Overloading and Why is it Required?
Operator overloading is to allow the same operator to be bound to more than one
implementation, depending on the types of the operands.
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As you know that there are standard arithmetic operators in C/C++ for addition ( + ),
subtraction ( - ), multiplication ( * ) and division ( / ). We should only use these operators
for their specific purposes. If we want to add two ints, say i and j, the addition will take
place in the following manner i.e. i + j. To add two double numbers, we use the same
operator and write d1 + d2. We may add two floats with the help of the same operator as
f1 + f2. Similarly other operations of -, * and / on the primitive types (sometimes called
as native or built-in types) can be employed. In other words, these operators are already
overloaded for primitive types in C++. But these C++ operators cannot be used for
classes and their objects. We have to write our own operator functions that can work with
Let's take an example of complex numbers. There are two parts of a complex number i.e.
real and imaginary. As complex numbers are part of mathematical vocabulary, so the
mathematical manipulations are done on them like addition, subtraction and
multiplication. Suppose, we write our own class for complex numbers named Complex,
but we can't add two complex numbers c1 and c2 as c1 + c2 because until now we don't
know how to write it. Although, we are able to write a function say cadd() to serve this
Complex cadd ( Complex c1, Complex c2 ) ;
It accepts two complex numbers as parameters and returns back the resultant complex
number. But the usage of this function to add two complex numbers is generally clumsy.
It gets more cumbersome and complex if we want to carry out cascading operations like
i + j + k. It is better to use the standard operators of +, -, * and / as they are more readable
and elegant.
Where is it Relevant to Apply?
Firstly, the operator overloading gets relevant whenever there is the application of the
mathematical functions of addition, subtraction, multiplication and division. Complex
number is one example of it. As discussed earlier, in case of Date class, the operators can
be effectively used to get the future or past dates.
Secondly, the operators are also used sometimes in case of non-mathematical
manipulation. The example of String class to manipulate strings help us understand it in
a better way. The operator + can be used to concatenate two strings. Previously, we used
strcat() function declared inside string.h header file to concatenate two strings. As
compared to strcat(), the use of + to concatenate two strings is definitely easier and
more readable. But there is a little bit cost associated with this process of operators
The cost is involved whenever we overload an operator. We have to write a function and
make use of the operator semantics correctly while implementing the function. This
means that the function written to overload + operator should do addition or
concatenation of strings in case of String objects.
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Operators to Overload
There are two types of operators to overload:
1. Unary
2. Binary
Unary operators are the ones that require only one operator to work. Unary operators are
applied to the left of the operand. For example, ^, &, ~ and !.
Binary operators require two operands on both sides of the operator. +, -, *, /, %, =, <
and > are examples of binary operators.
The complete list of C++ operators that can be overloaded is as follows:
>>=  <<=  ==
&&  | |
-> *  ,
[ ]
new  new[ ] delete delete[ ]
The following operators can't be overloaded.
Let's start with operator overloading mechanism. Consider an object date of the Date
class. The data member day can be accessed as follows:
date.day = 2;
In this statement, the day data member of the date object is accessed and assigned value
2. This expression (date.day) is driven by the object name at left.
Similarly, while using operators, the statement like a + b is driven by the object at the
left. In this case, + operator function for the object a will be called and b object is passed
explicitly to the + operator function as an argument. The rules of function overloading are
applied to the operator overloading. We cannot write two + operator functions with
exactly identical parameters. Following the overloading rules, the two operator functions
have to be different by the type or number of arguments.
The syntax of the prototype of the overloaded operator function is:
return-type operator operator-symbol (parameter-list);
operator is the keyword here. An example of this will be as follows:
Complex operator + (Complex & );
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We sometimes write only operator to refer to the operator function in our discussion.
Restrictions on Operator Overloading
There are some restrictions on operator overloading.
-  The operator overloading functions for overloading (), [], -> or the assignment (=)
Operators must be declared as class members.
-  The arity (number of operands) cannot be changed. If you are overloading an operator
that requires two operands e.g. *. It cannot be used as a unary operator that requires
one operand.
-  No new operators can be created. Like in Fortran language, we have ** as `raise to
the power (exponent) operator' but this operator does not exist in C++. Therefore, it
can't be overloaded. Hence, only existing operators of C++ are used.
-  Overloading can't be performed for the built-in (sometimes called primitive or native)
data types. For example, we cannot change how two ints are added. That means that
operators are overloaded to use with defined data types like classes.
-  Precedence of an operator cannot be changed. For example, the * has higher
precedence than +. This precedence cannot be changed.
-  Associativity of an operator cannot be changed. If some operator is right associative,
it cannot be changed to be left associative.
Examples of Operator Overloading
Let's take the complex number's class Complex and define a + operator function.
We know that when we write the following line:
x = y + z;
y and z operands are take part in the addition operation but there is no change in them due
to this operation. This is the + operator's functionality. The resultant is being assigned to
the variable x. This is assignment operator's functionality.
Now we will discuss a little bit about the assignment operator as well. Let's say we write
the following statement for two complex numbers c1 and c2.
c1 = c2 ;
Here c2 is being assigned to c1. Will this assignment work when we have not written any
assignment operator function for complex number? Apparently, it looks that the
statement will produce a compilation error (as there is assignment operator defined by us)
but this is not true. Whenever, we write our own class and compile it, the compiler
automatically generates a default assignment operator. The default assignment operator
makes a member to member assignment. This works fine unless there is a pointer data
member inside our class and that pointer is pointing to some data inside memory. For that
case (when there is a pointer data member) we have to write our own assignment operator
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otherwise the default assignment operator works fine for us. That will be discussed in the
subsequent lectures.
By definition of addition of complex numbers, we know that whenever two complex
numbers are added, the real part of one number is added into the real part of other
number. Similarly, the imaginary part of one number is added to the imaginary part of the
other number. We also know that when a complex number is added to another complex
number, the resultant is also a complex number consisting of real and imaginary parts.
This addition of real, imaginary parts and return of resultant complex number is the
functionality of the + operator function we are going to write.
Another thing to decide for this + operator is whether this operator will be a member
operator or a friend operator. Normally, operators are member operators but there are
situations when they cannot be member operators. In case of member operator, following
is the syntax of its prototype:
Complex operator + (parameter-list);
For member operator, the object on the left side of the + operator is driving this +
operation. Therefore, the driving object on the left is available by this pointer to +
operator function. But the object on the right is passed explicitly to the + operator as an
We can define a member operator as under:
Complex Complex :: operator + (Complex c)
Complex temp ;
temp.real = real + c.real ;
temp.imag = imag + c.imag ;
return temp ;
Let's see this code line by line.
Line 1 indicates that the return type is Complex, it is an operator + function and it is
accepting a Complex object by value as an argument.
In line 3, a local Complex object is declared, called temp.
In line 4, real part of the calling object (that is the one, driving) on the left of the +
operator is being added to the real part of the object c, where c is passed as an argument.
In line 5, imag part of the calling object (that is the one, driving) on the left of the +
operator is being added to the imag part of the object c, where c is passed as an argument.
In line 6, the Complex object temp containing the resultant of + operation is being
returned by value.
In our code, we can write something as:
Complex c1, c2, c3 ;
c3 = c1 + c2 ;
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In the above statement ( c3 = c1 +  c2; ), c1 is the object that is calling or driving the
+ operator. c2 object is being passed as an argument to the + operator. So c1 and c2
objects are added by the + operator and resultant Complex object containing the addition
of these two numbers is returned back. That returned Complex object is assigned to the
c3 Complex object using the default assignment operator (that is created by the C++
compiler automatically).
What happens if we want to add a double number to a complex number (a instance of
Complex)? Like the following:
c3 = c1 + d ;
This + operation is driven by the c1 object of Complex while double number d of type
double is passed as argument. Therefore, our above written + operator is not useable for
this operation of addition. We need to overload + operator for accepting a parameter of
type double, i.e. we need to write another operator function. The definition of this newly
overloaded + operator is:
Complex Complex :: operator + (double d)
Complex temp ;
temp.real = real + d ;
// d is added into the real part
temp.imag = imag ;
return temp ;
By now, you should have noticed that operator overloading and function overloading are
quite similar.
When we write the following statement:
c3 = d + c1;
The operand on the left of + operator is a double number d. Therefore, this + operation
should be driven by (called by) the double number. Until now, we have not written such
an operator. Our previously written two + operators were driven by the Complex object.
Operator functions, not driven by the class type objects, are kept as friends to the class.
friend is the keyword used to declare such functions. A friend function to a class also
has access to the private members of that class.
friend Complex  operator + (double d, Complex c)
Complex temp;
temp.real = d + c.real;  // d is added into the real part of c
temp.imag = c.imag;
return temp;
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You might have noticed that all the three overloaded + operator functions are accepting
and returning variables by value. To make these functions better, we can also use
references. So our first member + operator's prototype can be rewritten as:
Complex& operator + (Complex& c);
Now this operator function is accepting a complex number Complex by reference and
returning a reference to the resultant complex number.
As discussed above, in case of assignment, the default assignment operator is used
because we have not implemented (overloaded) our own assignment operator (`=').
But in case, we want to perform the following operation where the two operands are
added and the resultant is assigned to one of them as:
c1 = c1 + c2;
There is one operator (+=) that can be used to do both the operations of addition and
assignment instead of doing these operations separately within operator + and operator
=. So we can overload this one operator (+=) here to make the code more efficient and
reduce our work. Therefore, instead of writing:
c1 = c1 + c2;
We will write:
c1 += c2;
We will write our operator += as:
void Complex :: operator += ( Complex& c )
real += c.real;
imag += c.imag;
Non-member Operator Functions
Now we are much clear that when an operator function is implemented as a member
function, the leftmost operator must be a class object or reference to a class object of the
operator's class.
When an operator function is implemented as a non-member function, the left-most
operand may be an object of the operator's class, an object of a different class, or a built-
in type. Now we discuss it in a detailed manner.
We can always write our operators as non-member functions. As a non-member
functions, the binary operators like + gets both the operands as arguments. One thing to
take care of while writing non-member functions that they cannot access the private
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members of classes. Actually, this is just to this reason that we make those non-member
functions as friends to the classes whose private data members are required to be
accessed. But the question arises, can we write a non-member operator function without
making it a friend of a class. The answer to this question is yes; If there are public
member functions to access the private data members of the class then they serve the
purpose. In this case of Complex class, let's say we have two public member functions:
double real( );
double imaginary( );
to access the private data members real and imag respectively. Then we can write non-
member operator + function as:
Complex operator + (Complex& c1, Complex& c2)
Complex temp;
temp.real ( c1.real() + c2.real() );
temp.imaginary ( c1.imaginary() + c2.imaginary() );
return temp;
But this non-member operation functions without declaring a friend of the class is
definitely slower than the member function or a friend one. The reason for this is obvious
from the code that it is making three additional function calls of real() and imaginary()
for each private data member. Also it is not easy to write as compared to member
functions. Therefore, it is recommended to write the member functions for operators
instead of non-members.
Let's take an example where the operators are performing a non-arithmetical operation.
We are writing a class String for strings manipulation as:
class String
private :
char string [ 30 ] ;
public :
String ( )
strcpy ( string , "" ) ;
void getString ( )
cout << "Enter the String : " ;
cin >> string ;
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void displayString ( )
cout << "The String Is : " << string << endl ;
// Declaration (prototype) of overloaded sum operator
String operator + ( String & s ) ;
We want to write + operator to concatenate two strings. Firstly, we will see the operator's
behavior in ordinary context (behavior with primitive variables for example) and try to
implement the same behavior for this class. We want to concatenate two strings (two
String objects) and then assign the resultant string to a new String object. Here is how
we will write + operator function.
String String :: operator + ( String &s )
String temp;
// Declared object temp of String type
strcpy ( temp.string , "" );
// Initialized the temp with empty string
strcat ( temp.string , string );
// Concatenated the driving object's string to
// temp object
strcat ( temp.string , s.string );
// Concatenated the argument's string to the
// temp object
return temp;
// Returned the temp object
As you might have guessed already, the String object on the left will be the one to drive
this + operation and the second String object on the left of + will be passed as an
argument to this function. Note that we are not doing the error checking here, the size of
the resultant string temp may increase the array size 30 ( the array size defined in the
Example Program 1
Rudimentary implementation of a class named Complex class to cater complex numbers.
A + operator function has been implemented to add two complex numbers.
/* This program implements the basic class for complex numbers and demonstrates +
operator function */
#include <iostream.h>
class Complex
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private :
double real ;  // Real Part
double imag ; // Imaginary Part
public :
/* Parameterless Constructor */
Complex ( )
cout << "\n Parameterless Constructor called ..." ;
/* Parameterized Constructor */
Complex ( double r, double i )
cout << "\n Parameterized Constructor called ...";
real = r ;
imag = i ;
/* Setter of real data member */
void real ( double r)
real = r ;
/* Getter of the real data member */
double real ( )
return real ;
/* Setter of the imag data member */
void imaginary ( double i )
imag = i ;
/* Getter of the imag data member */
double imaginary ( )
return imag ;
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/* A Function to display parts of a Complex object */
void display ( )
cout << "\n\n Displaying parts of complex number ...";
cout << "\n Real Part : " << real << endl ;
cout << " Imaginary Part : " << imag << endl ;
/* Declaration (prototype) of overloaded sum operator */
Complex operator + ( Complex & c2 ) ;
Complex Complex :: operator + ( Complex & c1 )
cout << "\n Operator + called ...";
Complex temp ;
temp.real = real + c1.real ;
temp.imag = imag + c1.imag ;
return temp ;
void main ( )
Complex c1 ( 1 , 2 ) ;  // Consturct an object using the parameterized constructor
Complex c2 ( 2 , 3 ) ;  // Consturct another object using the parameterized
// constructor
Complex result ; // Construct an object using a parameterless constructor
result = c1 + c2 ; // Call the Operator + to add two complex numbers (c1 & c2)
// and then assign the result to 'result' object
result.display ( ) ; // Display the result object contents
The output of the program is as follows:
Parameterized Constructor called ...
Parameterized Constructor called ...
Parameterless Constructor called ...
Operator + called ...
Parameterless Constructor called ...
Displaying parts of complex number ...
Real Part : 3
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Imaginary Part : 5
The + operator function can be enhanced to return reference of Complex object. We can
also implement += operator. += operator and the enhanced operator + are implemented
Complex & Complex :: operator + ( Complex & c1 )
real = real + c1.real ;
imag = imag + c1.imag ;
return *this;
// Declaration (prototype) of overloaded sum assignment operator definition
Complex & Complex :: operator += ( Complex & c2 )
real += c2.real ;
imag += c2.imag ;
return *this;
Example Program 2
Rudimentary Implementation of String class to manipulate strings. It uses + operator to
concatenate strings.
/* This program implements the basic class for strings and demonstrates + operator
function to concatenate two strings*/
#include <iostream.h>
#include <string.h>
class String
private :
char string [ 30 ] ; // Array to store string
public :
/* Parameterless Constructor */
String ( )
strcpy ( string , "" ) ;
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/* Getter function of string */
void getString ( )
cout << "Enter the String: " ;
cin >> string ;
/* Function to display string */
void displayString ( )
cout << "The String is : " << string << endl ;
// Declaration (prototype) of overloaded sum operator
String operator + ( String & s ) ;
String String :: operator + ( String &s )
String temp ;
strcpy ( temp.string , "" ) ;
strcat ( temp.string , string );
strcat ( temp.string , s.string );
return temp;
void main ( )
String string1 , string2 ;
// Declared two String objects
string1.getString ( ) ;
// Get string for string1 object
string2.getString ( ) ;
// Get string for string2 object
String hold = string1 + string2 ;
// Concatenate string1 and string2 and store the
// result in hold object
hold.displayString ( ) ;
// Display the string
The output of the above program is as follows:
Enter the String: Operator
Enter the String: Overloading
The String is : OperatorOverloading
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Operator Overloading is quite similar to Function Overloading.
There are two types of operators to overload: unary and binary.
C++ built-in operators work for built-in (primitve) types but for user defined data
types, user has to write his/her own operators.
There are some restriction while performing Operator Overloading. For example,
only existing C++ operators are overloaded without creating a new one in the
language. Also, it should not impact the type, semantics (behavior), arity (number of
operands required), precedence and associativity of the operator.
For binary member operators, operands on the left drives (calls) the operation.
Operator functions written as non-members but friends of the class, get both the
operands as their arguments.
Operators can be written as non-members and even without making them friends. But
this is tedious and less efficient way, therefore, it is not recommended.
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Table of Contents:
  1. What is programming
  2. System Software, Application Software, C language
  3. C language: Variables, Data Types, Arithmetic Operators, Precedence of Operators
  4. C++: Examples of Expressions, Use of Operators
  5. Flow Charting, if/else structure, Logical Operators
  6. Repetition Structure (Loop), Overflow Condition, Infinite Loop, Properties of While loop, Flow Chart
  7. Do-While Statement, for Statement, Increment/decrement Operators
  8. Switch Statement, Break Statement, Continue Statement, Rules for structured Programming/Flow Charting
  9. Functions in C: Structure of a Function, Declaration and Definition of a Function
  10. Header Files, Scope of Identifiers, Functions, Call by Value, Call by Reference
  11. Arrays: Initialization of Arrays, Copying Arrays, Linear Search
  12. Character Arrays: Arrays Comparisonm, Sorting Arrays Searching arrays, Functions arrays, Multidimensional Arrays
  13. Array Manipulation, Real World Problem and Design Recipe
  14. Pointers: Declaration of Pointers, Bubble Sort Example, Pointers and Call By Reference
  15. Introduction, Relationship between Pointers and Arrays, Pointer Expressions and Arithmetic, Pointers Comparison, Pointer, String and Arrays
  16. Multi-dimensional Arrays, Pointers to Pointers, Command-line Arguments
  17. String Handling, String Manipulation Functions, Character Handling Functions, String Conversion Functions
  18. Files: Text File Handling, Output File Handling
  19. Sequential Access Files, Random Access Files, Setting the Position in a File, seekg() and tellg() Functions
  20. Structures, Declaration of a Structure, Initializing Structures, Functions and structures, Arrays of structures, sizeof operator
  21. Bit Manipulation Operators, AND Operator, OR Operator, Exclusive OR Operator, NOT Operator Bit Flags Masking Unsigned Integers
  22. Bitwise Manipulation and Assignment Operator, Programming Constructs
  23. Pre-processor, include directive, define directive, Other Preprocessor Directives, Macros
  24. Dynamic Memory Allocation, calloc, malloc, realloc Function, Dangling Pointers
  25. History of C/C++, Structured Programming, Default Function Arguments
  26. Classes and Objects, Structure of a class, Constructor
  27. Classes And Objects, Types of Constructors, Utility Functions, Destructors
  28. Memory Allocation in C++, Operator and Classes, Structures, Function in C++,
  29. Declaration of Friend Functions, Friend Classes
  30. Difference Between References and Pointers, Dangling References
  31. Operator Overloading, Non-member Operator Functions
  32. Overloading Minus Operator, Operators with Date Class, Unary Operators
  33. Assignment Operator, Self Assignmentm, Pointer, Conversions
  34. Dynamic Arrays of Objects, Overloading new and delete Operators
  35. Source and Destination of streams, Formatted Input and Output, Buffered Input/Output
  36. Stream Manipulations, Manipulators, Non Parameterized Manipulators, Formatting Manipulation
  37. Overloading Insertion and Extraction Operators
  38. User Defined Manipulator, Static keyword, Static Objects
  39. Pointers, References, Call by Value, Call by Reference, Dynamic Memory Allocation
  40. Advantages of Objects as Class Members, Structures as Class Members
  41. Overloading Template Functions, Template Functions and Objects
  42. Class Templates and Nontype Parameters, Templates and Static Members
  43. Matrices, Design Recipe, Problem Analysis, Design Issues and Class Interface
  44. Matrix Constructor, Matrix Class, Utility Functions of Matrix, Input, Transpose Function
  45. Operator Functions: Assignment, Addition, Plus-equal, Overloaded Plus, Minus, Multiplication, Insertion and Extraction