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Introduction to Computing

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Introduction to Computing ­ CS101
VU
LESSON 2
EVOLUTION OF COMPUTING
Today's Goal
To learn about the evolution of computing
To recount the important and key events
To identify some of the milestones in computer development
Babbage's Analytical Engine - 1833
Mechanical, digital, general-purpose
Was crank-driven
Could store instructions
Could perform mathematical calculations
Had the ability to print
Could punched cards as permanent memory
Invented by Joseph-Marie Jacquard
2.1
Turing Machine ­ 1936
Introduced by Alan Turing in 1936, Turing machines are one of the key abstractions used in modern
computability theory, the study of what computers can and cannot do. A Turing machine is a
particularly simple kind of computer, one whose operations are limited to reading and writing symbols
on a tape, or moving along the tape to the left or right. The tape is marked off into squares, each of
which can be filled with at most one symbol. At any given point in its operation, the Turing machine
can only read or write on one of these squares, the square located directly below its "read/write" head.
2.2
The "Turing test"
A test proposed to determine if a computer has the ability to think. In 1950, Alan Turing (Turing, 1950)
proposed a method for determining if machines can think. This method is known as The Turing Test.
The test is conducted with two people and a machine. One person plays the role of an interrogator and is
in a separate room from the machine and the other person. The interrogator only knows the person and
machine as A and B. The interrogator does not know which the person is and which the machine is.
Using a teletype, the interrogator, can ask A and B any question he/she wishes. The aim of the
interrogator  is  to  determine  which  the  person  is  and  which  the  machine  is.
The aim of the machine is to fool the interrogator into thinking that it is a person. If the machine
succeeds then we can conclude that machines can think.
Terminal
Human
providing
answers
Terminal
Interrogator
asking
questions
Computer
on its own
Computer
providing
answers
2.3
Tube ­ 1904:
Vacuum
A vacuum tube is just that: a glass tube surrounding a vacuum (an area from which all gases has been
removed). What makes it interesting is that when electrical contacts are put on the ends, you can get a
current to flow though that vacuum.
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Introduction to Computing ­ CS101
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A British scientist named John A. Fleming made a vacuum tube known today as a diode. Then the diode
was known as a "valve,"
2.4
ABC ­ 1939
The Atanasoff-Berry Computer was the world's first electronic digital computer. It was built by John
Vincent Atanasoff and Clifford Berry at Iowa State University during 1937-42. It incorporated several
major innovations in computing including the use of binary arithmetic, regenerative memory, parallel
processing, and separation of memory and computing functions.
2.5
Harvard Mark 1 ­ 1943:
Howard Aiken and Grace Hopper designed the MARK series of computers at Harvard University. The
MARK series of computers began with the Mark I in 1944. Imagine a giant roomful of noisy, clicking
metal parts, 55 feet long and 8 feet high. The 5-ton device contained almost 760,000 separate pieces.
Used by the US Navy for gunnery and ballistic calculations, the Mark I was in operation until 1959.
The computer, controlled by pre-punched paper tape, could carry out addition, subtraction,
multiplication, division and reference to previous results. It had special subroutines for logarithms and
trigonometric functions and used 23 decimal place numbers. Data was stored and counted mechanically
using 3000 decimal storage wheels, 1400 rotary dial switches, and 500 miles of wire. Its
electromagnetic relays classified the machine as a relay computer. All output was displayed on an
electric typewriter. By today's standards, the Mark I was slow, requiring 3-5 seconds for a multiplication
operation
2.6
ENIAC ­ 1946:
ENIAC I (Electrical Numerical Integrator And Calculator). The U.S. military sponsored their research;
they needed a calculating device for writing artillery-firing tables (the settings used for different
weapons under varied conditions for target accuracy).
John Mauchly was the chief consultant and J Presper Eckert was the chief engineer. Eckert was a
graduate student studying at the Moore School when he met John Mauchly in 1943. It took the team
about one year to design the ENIAC and 18 months and 500,000 tax dollars to build it.
The ENIAC contained 17,468 vacuum tubes, along with 70,000 resistors and 10,000 capacitors.
2.7
Transistor ­ 1947
The first transistor was invented at Bell Laboratories on December 16, 1947 by William Shockley. This
was perhaps the most important electronics event of the 20th century, as it later made possible the
integrated circuit and microprocessor that are the basis of modern electronics. Prior to the transistor the
only alternative to its current regulation and switching functions (TRANSfer resISTOR) was the
vacuum tubes, which could only be miniaturized to a certain extent, and wasted a lot of energy in the
form of heat.
Compared to vacuum tubes, it offered:
smaller size
better reliability
lower power consumption
lower cost
2.8
Floppy Disk ­ 1950
Invented at the Imperial University in Tokyo by Yoshiro Nakamats
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Introduction to Computing ­ CS101
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2.9
UNIVAC 1 ­ 1951
UNIVAC-1. The first commercially successful electronic computer, UNIVAC I, was also the first
general purpose computer - designed to handle both numeric and textual information. It was designed by
J. Presper Eckert and John Mauchly. The implementation of this machine marked the real beginning of
the computer era. Remington Rand delivered the first UNIVAC machine to the U.S. Bureau of Census
in 1951. This machine used magnetic tape for input.
First successful commercial computer design was derived from the ENIAC (same developers)
first client = U.S. Bureau of the Census
$1 million
48 systems built
2.10
Compiler ­ 1952
Grace Murray Hopper an employee of Remington-Rand worked on the NUIVAC. She took up the
concept of reusable software in her 1952 paper entitled "The Education of a Computer" and developed
the first software that could translate symbols of higher computer languages into machine language.
(Compiler)
2.11
ARPANET ­ 1969
The Advanced Research Projects Agency was formed with an emphasis towards research, and thus was
not oriented only to a military product. The formation of this agency was part of the U.S. reaction to the
then Soviet Union's launch of Sputnik in 1957. (ARPA draft, III-6). ARPA was assigned to research
how to utilize their investment in computers via Command and Control Research (CCR). Dr. J.C.R.
Licklider was chosen to head this effort
Developed for the US DoD Advanced Research Projects Agency 60,000 computers connected for
communication among research organizations and universities
2.12
Intel 4004 ­ 1971
The 4004 was the world's first universal microprocessor. In the late 1960s, many scientists had
discussed the possibility of a computer on a chip, but nearly everyone felt that integrated circuit
technology was not yet ready to support such a chip. Intel's Ted Hoff felt differently; he was the first
person to recognize that the new silicon-gated MOS technology might make a single-chip CPU (central
processing unit) possible.
Hoff and the Intel team developed such architecture with just over 2,300 transistors in an area of only 3
by 4 millimeters. With its 4-bit CPU, command register, decoder, decoding control, control monitoring
of machine commands and interim register, the 4004 was one heck of a little invention. Today's 64-bit
microprocessors are still based on similar designs, and the microprocessor is still the most complex
mass-produced product ever with more than 5.5 million transistors performing hundreds of millions of
calculations each second - numbers that are sure to be outdated fast.
2.13
Altair 8800 ­ 1975
By 1975 the market for the personal computer was demanding a product that did not require an
electrical engineering background and thus the first mass produced and marketed personal computer
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Introduction to Computing ­ CS101
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(available both as a kit or assembled) was welcomed with open arms. Developers Edward Roberts,
William Yates and Jim Bybee spent 1973-1974 to develop the MITS (Micro Instruments Telemetry
Systems ) Altair 8800. The price was $375, contained 256 bytes of memory (not 256k),but had no
keyboard, no display, and no auxiliary storage device. Later, Bill Gates and Paul Allen wrote their first
product for the Altair -- a BASIC compiler (named after a planet on a Star Trek episode).
2.14
Cray 1 ­ 976
It looked like no other computer before, or for that matter, since. The Cray 1 was the world's first
"supercomputer," a machine that leapfrogged existing technology when it was introduced in 1971.
And back then, you couldn't just order up fast processors from Intel. "There weren't any
microprocessors," says Gwen Bell of The Computer Museum History Center. "These individual
integrated circuits that are on the board performed different functions."
Each Cray 1, like this one at The Computer Museum History Center, took months to build. The
hundreds of boards and thousands of wires had to fit just right. "It was really a hand-crafted machine,"
adds Bell. "You think of all these wires as a kind of mess, but each one has a precise length."
2.15
IBM PC ­ 1981
On August 12, 1981, IBM released their new computer, re-named the IBM PC. The "PC" stood for
"personal computer" making IBM responsible for popularizing the term "PC".
The first IBM PC ran on a 4.77 MHz Intel 8088 microprocessor. The PC came equipped with 16
kilobytes of memory, expandable to 256k. The PC came with one or two 160k Floppy Disks Drives and
an optional color monitor. The price tag started at $1,565, which would be nearly $4,000 today.
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Introduction to Computing ­ CS101
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2.16
Apple Macintosh ­ 1984
Apple introduced the Macintosh to the nation on January 22, 1984. The original Macintosh had 128
kilobytes of RAM, although this first model was simply called "Macintosh" until the 512K model came
out in September 1984. The Macintosh retailed for $2495. It wasn't until the Macintosh that the general
population really became aware of the mouse-driven graphical user interface.
2.17
World Wide Web -1989
"CERN is a meeting place for physicists from all over the world, who collaborate on complex physics,
engineering and information handling projects. Thus, the need for the WWW system arose "from the
geographical dispersion of large collaborations, and the fast turnover of fellows, students, and visiting
scientists," who had to get "up to speed on projects and leave a lasting contribution before leaving."
CERN possessed both the financial and computing resources necessary to start the project. In the
original proposal, Berners-Lee outlined two phases of the project:
First, CERN would "make use of existing software and hardware as well as implementing simple
browsers for the user's workstations, based on an analysis of the requirements for information access
needs by experiments."
Second, they would "extend the application area by also allowing the users to add new material."
Berners-Lee expected each phase to take three months "with the full manpower complement": he was
asking for four software engineers and a programmer. The proposal talked about "a simple scheme to
incorporate several different servers of machine-stored information already available at CERN."
Set off in 1989, the WWW quickly gained great popularity among Internet users. For instance, at 11:22
am of April 12, 1995, the WWW server at the SEAS of the University of Pennsylvania "responded to
128 requests in one minute. Between 10:00 and 11:00
2.18
Quantum Computing with Molecules
by Neil Gershenfeld and Isaac L. Chuang
Factoring a number with 400 digits--a numerical feat needed to break some security codes--would take
even the fastest supercomputer in existence billions of years. But a newly conceived type of computer,
one that exploits quantum-mechanical interactions, might complete the task in a year or so, thereby
defeating many of the most sophisticated encryption schemes in use. Sensitive data are safe for the time
being, because no one has been able to build a practical quantum computer. But researchers have now
demonstrated the feasibility of this approach. Such a computer would look nothing like the machine that
sits on your desk; surprisingly, it might resemble the cup of coffee at its side.
Several research groups believe quantum computers based on the molecules in a liquid might one day
overcome many of the limits facing conventional computers. Roadblocks to improving conventional
computers will ultimately arise from the fundamental physical bounds to miniaturization (for example,
because transistors and electrical wiring cannot be made slimmer than the width of an atom). Or they
may come about for practical reasons--most likely because the facilities for fabricating still more
powerful microchips will become prohibitively expensive. Yet the magic of quantum mechanics might
solve both these problems.
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Table of Contents:
  1. INTRODUCTION
  2. EVOLUTION OF COMPUTING
  3. World Wide Web, Web’s structure, genesis, its evolution
  4. Types of Computers, Components, Parts of Computers
  5. List of Parts of Computers
  6. Develop your Personal Web Page: HTML
  7. Microprocessor, Bus interface unit, Data & instruction cache memory, ALU
  8. Number systems, binary numbers, NOT, AND, OR and XOR logic operations
  9. structure of HTML tags, types of lists in web development
  10. COMPUTER SOFTWARE: Operating Systems, Device Drivers, Trialware
  11. Operating System: functions, components, types of operating systems
  12. Forms on Web pages, Components of Forms, building interactive Forms
  13. APPLICATION SOFTWARE: Scientific, engineering, graphics, Business, Productivity, Entertainment, Educational Software
  14. WORD PROCESSING: Common functions of word processors, desktop publishing
  15. Interactivity to Forms, JavaScript, server-side scripts
  16. ALGORITHMS
  17. ALGORITHMS: Pseudo code, Flowcharts
  18. JavaScript and client-side scripting, objects in JavaScript
  19. Low, High-Level, interpreted, compiled, structured & object-oriented programming languages
  20. Software Design and Development Methodologies
  21. DATA TYPES & OPERATORS
  22. SPREADSHEETS
  23. FLOW CONTROL & LOOPS
  24. DESIGN HEURISTICS. Rule of thumb learned through trial & error
  25. WEB DESIGN FOR USABILITY
  26. ARRAYS
  27. COMPUTER NETWORKS: types of networks, networking topologies and protocols
  28. THE INTERNET
  29. Variables: Local and Global Variables
  30. Internet Services: FTP, Telnet, Web, eMail, Instant messaging, VoIP
  31. DEVELOPING PRESENTATIONS: Effective Multimedia Presentations
  32. Event Handlers
  33. GRAPHICS & ANIMATION
  34. INTELLIGENT SYSTEMS: techniques for designing Artificial Intelligent Systems
  35. Mathematical Functions in JavaScript
  36. DATA MANAGEMENT
  37. DATABASE SOFTWARE: Data Security, Data Integrity, Integrity, Accessibility, DBMS
  38. String Manipulations:
  39. CYBER CRIME
  40. Social Implications of Computing
  41. IMAGES & ANIMATION
  42. THE COMPUTING PROFESSION
  43. THE FUTURE OF COMPUTING
  44. PROGRAMMING METHODOLOGY
  45. REVIEW & WRAP-UP of Introduction to Computing